Realistic
We calculated every detail while coding, writing an algorithm we could say 'could be used in psychiatric training.'
Quarantine Chronicles follows the life of Cengiz, a young man who is a fan of Anatolian Rock. The main objective is to help Cengiz successfully endure a 45-day quarantine period. Along the way, Cengiz will face an increasingly intense mental struggle. In Quarantine Chronicles, where every habit manifests itself before it’s too late, players are offered a unique virtual pet experience.

A virtual pet game where you join Cengiz, who is facing a mental test during his 45-day quarantine. Throughout this period, various challenges will push your limits.

We calculated every detail while coding, writing an algorithm we could say 'could be used in psychiatric training.'
Gameplay is simply fail. We tried something new, and players struggled at first. But once they got into it, they started enjoying it.
We think you'll see a bit of yourself in Cengiz's life, and with 45 minutes of daily gameplay, it will help clear your mind.
We love and support Easter Egg culture. We did our part and added some fun eggs.
We don't think you'll find another game where you care for an Anatolian Rock fan in quarantine.
We hope this game will remind you of the Covid-19 Quarantine period, like a game that ages like fine wine.
A small, passion-driven team behind Quarantine Chronicles.
QA & Testing
Onur plays a critical role in ensuring the quality of Quarantine Chronicles through rigorous testing and quality assurance. His keen attention to detail helps identify potential issues, ensuring a smooth and enjoyable gameplay experience for players.
QA, Testing & Foreignization
In addition to handling quality assurance and game testing, Berkhan focuses on the process of foreignization, making sure that Quarantine Chronicles appeals to a global audience while maintaining its unique cultural elements.
3D Character & Game Design
Göktuğ is responsible for designing the character Cengiz who is the protagonist of the world of Quarantine Chronicles. His expertise in 3D character design and game design ensures that Cengiz is brought to life with depth and personality, enhancing the overall game experience.
Gameplay Systems & Game Design
Ergünalp leads the development of game systems and gameplay mechanics, ensuring that the game functions smoothly and provides engaging experiences. He also contributes to game design, shaping the overall structure of Quarantine Chronicles.
3D Animation & Props
Kerem’s mastery of 3D animation and props design creates immersive world for Quarantine Chronicles. His work on objects, environments, and animations adds a dynamic visual layer that captivates players and enriches the game’s atmosphere.
Direction, Systems & Publishing
Alp directs the overall vision of Quarantine Chronicles, managing everything from game systems programming to 2D artwork and UI design. He also oversees the publishing process, ensuring that the game reaches players and delivers on its creative promise.
"I didn't expect the game to be this playable while it was being made. Turns out, I killed Cengiz the most among the testers."
Early Player
QA Feedback
"I keep smoking in the game, turns out Pap was right, I always end up in the hospital..."
Playtester
Closed Test
Simple loop, meaningful choices.
Download, launch, and set your basic preferences.
Make daily choices for Cengiz—work, rest, music, and habits.
Your routine and decisions lead to one of four unique endings.
Your day-to-day decisions shape the narrative and mood.
Experiment to discover all four outcomes.
Designed for short, reflective sessions.
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